AI Insights · Timothy · October 2022
Top 5 Co-op Games on Android in Sweden in Q3 2022
Discover the performance of the top 5 co-op games on Android in Sweden for Q3 2022, including trends in downloads, revenue, and active users.
The third quarter of 2022 saw dynamic performances from the top 5 co-op games on the Android platform in Sweden. Here’s a closer look at their weekly downloads, revenue, and active user trends, based on Sensor Tower data.
Roblox by Roblox Corporation maintained a steady increase in weekly revenue, peaking at around $38.9K in early September. Weekly downloads experienced fluctuations, with a high of approximately 3.7K in early August and a low of around 2.9K in mid-September. Active users for Roblox showed a consistent upward trend, reaching nearly 200K by the end of the quarter.
Survivor.io from Habby demonstrated impressive growth. Weekly revenue rose sharply from about $2.9K in mid-August to almost $9.8K by the end of September. Downloads also saw a significant increase, peaking at around 6.3K in mid-September. Active users surged from 1.2K in mid-August to approximately 14.6K by the end of the quarter.
Pokémon GO by Niantic, Inc. showed varied performance. Revenue peaked at about $61.1K in late August, while downloads experienced a gradual decline, falling to around 1.3K by the end of September. Active users fluctuated, peaking at approximately 162K in mid-July and declining to around 119K by the end of the quarter.
Among Us by Innersloth LLC had a relatively stable quarter. Weekly revenue increased to about $80 in late September. Downloads ranged around 1.7K in early July, dropping to approximately 1.3K by the end of September. Active users saw significant fluctuations, peaking at around 12.5K in early July and stabilizing at approximately 8.5K by the end of the quarter.
Lords Mobile: Kingdom Wars from IGG.COM experienced a steady performance. Revenue peaked at approximately $9K in early September. Downloads showed a slight decline, peaking at about 2K in early August and decreasing to around 1.2K by the end of the quarter. Active users remained relatively stable, fluctuating around the 4K mark.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.